Arch Macros (arch.inc)
There are two macros in the include file that build an arch over a given distance. Usage: Include the arch macro include file in your scene file with
#include "arch.inc" For an arch made with standard bricks call the macro Arch within your scene with the following parameters Arch (span, inner arch height, outer arch height, brick height, minimal inner splice, front pattern, mortar depth, brick texture, mortar texture) span: distance between the points the arch is laying over inner arch height: inner height over points where the arch is laying over outer arch height: outer height over points where the arch is laying over brick height: is needed to calculate the number of layers minimal inner splice: minimal splice between the bricks on the inner side of the arch front pattern:
mortar depth: how much the brick stands out of the mortar brick texture: texture definition for the bricks mortar texture: texture definition for the mortar For an arch with wedge shaped stones call the macro WedgeBrickArch with the following parameters WedgeBrickArch (span, inner arch height, outer arch height, number of layers, min inner splice, arch depth, brick texture) span: distance between the points the arch is laying over inner arch height: inner height over points where the arch is laying over outer arch height: outer height over points where the arch is laying over number of layers: is needed to calculate the size of the bricks minimal inner splice: minimal splice between the bricks on the inner side of the arch arch depth: depth of the arch brick texture: texture definition for the bricks See the file arch.pov how the macros are used to make the examples on the right. |
|